| | Re: Learning technologies
Perhaps you can give us a concise, bullet point breakdown. I'm fond of the traditional problem-solution format. What's the situation? What's the problem that this technology solves? How does it compare to other approaches? What's the best solution for our students - and ourselves?
By the way, USC held a teacher's workshop on using Second Life to teach undergraduates last spring. Unfortunately, I wasn't able to attend but there is considerable excitement about the educational possibilities for a surprisingly wide range of disciplines.