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Unread Jul 5th, 2009, 05:22 pm
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Default Re: Video Games as a teaching tool?

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Quote STCrowley View Post
As a video game skeptic, I'm against the idea. . . But that's partly because I don't know the value of "flank" in day-to-day use. ("Mom didn't want me to go to the movie, so I flanked her by asking dad" is the best I can come up with, and it's not good.)

What about videos based on video games, like Red Vs. Blue (search YouTube. . . but the language might not be appropriate) or the StarCraft three 'previews'? Maybe you could make a lesson out of them?
LOL! Of course I wouldn't teach the word "flank". I was just using it as an example. Videos games do provide a wealth of vocabulary that can be used in real-world context. Take Final Fantasy X as an example (for those that know of the game).

It has story and dialogue. It has vocabulary that is relevant to real-world environments such as "plains", "group", "together", "weapons", "armor", "walking", etc. Moreover, it has the actual cinematography to match the vocabulary in a context that students find extremely interesting. I'm actually starting to convince myself! lol.
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